unconditionalsurrender
Unconditional Surrender! World War 2 in Europe is a strategic level game covering the World War Two’s European Theater.
Players control the political decisions and military forces of the Axis, Western, and Soviet factions that struggled for European dominance and survival.
With its emphasis on force projection and decision making, players focus on the big picture of managing military fronts and political opportunities.
Through the use of simple mechanics and low on-map counter density, players easily handle the strategic action without a myriad of complicated subsystems or tall stacks of counters.
Though the focus is on the big picture, the game delivers historical detail.
Each country in the game has an historical army level order of battle, and the relative strength of its economy and national will to fight are effectively and simply modeled.
Also represented are such World War II events as airdrops, Free Forces, jets, naval evacuation, partisans, radar, heavy artillery, and ULTRA; all of which are woven into the game's core mechanics for ease of play.
Unconditional Surrender!has 16 scenarios ranging from individual campaigns to the entire war.
מספר שחקנים: 1 - 3
משך המשחק: 15 mn
מורכבות: 5 / 5
שחקunconditionalsurrender ו960 משחקים אחרים ברשת.
אין צורך בהורדה - שחק ישירות מהדפדפן.
עם חברים ואלפי שחקנים מכל העולם.
חופשי.
שחקunconditionalsurrender ו960 משחקים אחרים ברשת.
אין צורך בהורדה - שחק ישירות מהדפדפן.
עם חברים ואלפי שחקנים מכל העולם.
חופשי.
תקציר החוקים
Differences between BGA version and real game version :
Poland 1939
Difference | Impact |
Nothing | None |
Difference | Impact |
National will is used for Denmark and Norway | None |
France 1940
Difference | Impact |
⇒ Rule not implemented : • In the first turn’s Operations Phase, the Axis faction must attack or move into Belgium, Netherlands, France, or the UK. It would be a waste of time if the axis faction didn't. ⇒ Rule modified : • At the end of the May-40 Axis Operations Phase, put the France 2 Air unit in a friendly city in France. Mobilization of France 2 Air unit occurs only after Axis does attack or move into Belgium, Netherlands, France, or the UK. |
Minor |
Balkans 1941
Difference | Impact |
Nothing | None |
Mediterranean 1940-1942
Difference | Impact |
⇒ Rule modified : No Surprise Attack marker is used A Surprise Attack marker is used. |
Minor |
French North Africa 1942-1943
Difference | Impact |
Not implemented | ∅ |
France 1944
Difference | Impact |
Nothing | None |
USSR 1941
Difference | Impact |
⇒ Rule modified : Maps Used: East Both maps are used. ⇒ Rule not implemented : • In addition to standard supply sources, a Transport Line hex on the west edge of the map serves as an Unlimited Supply Source for an Axis unit. That’s Axis, not just German. • In addition to standard Mobilization Locations, a Transport Line on the west edge of the map serves as a Mobilization Location for a German unit. Unlike supply above, it’s German only. Useless, both maps are used. ⇒ Rule modified : • A Hungarian unit mobilizes in hex 3234. Budapest can be used too. ⇒ Rule modified : • Emergency Mobilization: At the end of the Jun-41 Axis Operations Phase... Occurs only after Axis does attack, move or place a marker in USSR. |
Minor |
USSR 1941-1944
Difference | Impact |
Same as USSR 1941 (TO-FIX: Mobilization of Italian unit) | Minor |
Soviet vs. Western 1945-1946
Not implemented | ∅ |
| Main Event 1939-194?
|
⇒ Rule not implemented :
After setting up counters, players decide if the only way Italy can activate as an Allied country is if the Axis faction declares war on it (10.1.1).
TODO
⇒ Rules not implemented :
- Entry-V
- Interception & Escort during Air Strike
- 6.2.6 Bombing Run
- 6.3.2.3 Amphibious Invasion Aborted : Amphibious Invasion voluntary abort
- 10.3.1.1 Home Defense Not Satisfied
| Major |- | Europe 1941-1945 | Same as Main Event 1939-194? | Major |- | Europe 1942-1945 | Same as Main Event 1939-194? | ∅ |- | Europe 1943-1945 | Same as Main Event 1939-194? | ∅ |- | Europe 1944-1945 | Same as Main Event 1939-194? | ∅ |- | Germany 1945 | Not implemented | ∅ |}