brasslancashire
Brass: Lancashire — first published as Brass — is an economic strategy game that tells the story of competing cotton entrepreneurs in Lancashire during the industrial revolution. You must develop, build and establish your industries and network so that you can capitalize on demand for iron, coal and cotton. The game is played over two halves: the canal phase and the rail phase. To win the game, score the most victory points (VPs), which are counted at the end of each phase. VPs are gained from your canals, rails, and established (flipped) industry tiles. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following: build an industry tile, build a rail or canal, develop an industry, sell cotton, take a loan
At the end of your turn, you replace the two cards you played with two more from the deck. Turn order is determined by how much money a player spent on the previous turn, the lowest spender going first. This turn order mechanism opens some strategic options for players going later in the turn order, allowing for the possibility of back-to-back turns.
After all the cards have been played the first time (with the deck size being adjusted for the number of players), the canal phase ends and a scoring round commences. After scoring, all canals and all of the lowest level industries are removed from the game, after which new cards are dealt and the rail phase begins. During this phase, players may now occupy more than one location in a city and double-connection builds (though expensive) are possible. At the end of the rail phase, another scoring round takes place, then a winner is crowned.
The cards limit where you can build your industries, sell cotton or build connections (though any card can be used to 'develop'). This leads to a strategic timing/storing of cards. Resources are common so that if you build a rail line (which requires coal) you have to use the coal from the nearest source, which may be an opponent's coal mine, which in turn gets that coal mine closer to scoring (i.e., being utilized).
מספר שחקנים: 2 - 4
משך המשחק: 68 mn
מורכבות: 3 / 5
שחקbrasslancashire ו1421 משחקים אחרים ברשת.
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חופשי.
שחקbrasslancashire ו1421 משחקים אחרים ברשת.
אין צורך בהורדה - שחק ישירות מהדפדפן.
עם חברים ואלפי שחקנים מכל העולם.
חופשי.
תקציר החוקים
Core Turn Structure On your turn, you must perform exactly 2 actions (Exception: Everyone only takes 1 action during the very first round of the game). For every action you take, you must discard exactly 1 card from your hand. Turn order for the next round is determined by how much money you spend in the current round. The player who spends the least goes first; the player who spends the most goes last.
The 5 Actions You may perform any combination of the following actions, including taking the same action twice:
1. Build: Place an industry tile on the board.
Location Card: Build any industry in the matching city (does not need to be connected to your network).
Industry Card: Build the matching industry in any city that is part of your established network.
Cost: You must pay the money on the tile, plus any required Coal or Iron.
2. Network: Expand your connections.
Canal Era: Place 1 canal for £3.
Rail Era: Place 1 rail for £5 + 1 Coal, OR place 2 rails for £15 + 2 Coal.
Rule: New links must connect to a location already in your network.
3. Develop: Discard 1 or 2 of the lowest-level industry tiles from your player board to access higher-level, more profitable tiles.
Cost: 1 Iron per tile removed.
4. Sell: Flip your un-flipped Cotton Mills to increase your income and prepare them for scoring.
Must be connected to an un-flipped Port (yours or an opponent's) OR connected to the Distant Market.
You can sell from multiple mills in a single action.
5. Loan: Take an immediate cash injection of £10, £20, or £30 from the bank.
Penalty: Your income track drops by 1, 2, or 3 color-band levels.
Restriction: You cannot take loans during the final 4 rounds of the Rail Era.
The Golden Rule of Resources - Understanding how resources move is the key to winning Brass:
1. Coal needs a path: To use Coal, your build site must be physically connected (via any player's canals/rails) to an unexhausted Coal Mine or a Port with a trade icon. You must always consume the closest available coal.
2. Iron teleports: Iron does not require network connections. You can use Iron from any unexhausted Iron Works on the board, regardless of where it is.
3. If no resources are on the board, you may buy them from the global market, provided you have the required network connection for Coal (Iron can always be bought from the market).
Era Transition & Scoring - Scoring occurs at the end of both the Canal Era and the Rail Era.
Network Links: Score 1 VP for every gold link symbol on the two location tiles connected to your canal/rail.
Flipped Industries: Score the VP value printed on all of your flipped industry tiles.
Between Eras:
1. All Level 1 industry tiles are permanently removed from the board.
2. All Canal links are removed.
3. Level 2+ industries remain on the board and will score again at the end of the Rail Era.
BGA-Specific Tips for Playing
Undo is your friend: Brass is a highly calculable game. Use the "Undo" button on BGA to test a sequence of actions (especially double-rail placements or double-develops) to ensure you have exactly enough money and resources before committing.
