#41933: "Allocation of Tournament Time For Games With Simultaneous Play"
על מה דוח זה?
מה קרה? אנא בחר מהרשימה מטה
מה קרה? אנא בחר מהרשימה מטה
בבקשה בדוק אם יש כבר דוח על אותו נושא
אם כן, הצביעו בעד הדיווח הזה, דיווחים עם הכי הרבה קולות נחקרים ראשונים
| # | Status | Votes | Game | Type | Title | Last update |
|---|
תיאור מפורט
-
• אנא העתק/הדבק את הודעת השגיאה המופיעה במסך, אם יש כזו.
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time -
• בבקשה הסבר מה רצית לעשות,מה עשית ומה קרה
• מה הדפדפן שלך?
Google Chrome v90
-
• בבקשה העתק והדבק את הטקסט המוצג באנגלית במקום בשפה שלך. אם יש לך צילום מסך (מומלץ) אתה יכול להשתמש ב Imgur.com כדי להעלות אותו להדביק קישור לכאן.
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time -
• האם טקסט זה זמין במערכת התרגום? אם כן, האם היא תורגמה במשך יותר מ -24 שעות?
• מה הדפדפן שלך?
Google Chrome v90
-
• אנא הסבר את ההצעה שלך במדויק ותמצית כדי שיהיה קל ככל האפשר להבין למה אתה מתכוון.
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time • מה הדפדפן שלך?
Google Chrome v90
-
• מה הוצג על המסך כאשר נחסמה (מסך ריק? חלק ממשק המשחק? הודעת שגיאה?)
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time • מה הדפדפן שלך?
Google Chrome v90
-
• איזה חלק של הכללים לא היה מכובד על ידי עיבוד BGA
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time -
• האם אפשר לראות את הפרת החוק בשידור החוזר? אם כן, באיזה מספר מהלך?
• מה הדפדפן שלך?
Google Chrome v90
-
• מה היה המהלך במשחק שרצית לבצע?
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time -
• מה ניסית לעשות שגרם לפעולה הזו
-
• מה קרה כאשר את/ה מנסה לעשות את זה (הודעת שגיאה, הודעת פס סטטוס משחק, ...)?
• מה הדפדפן שלך?
Google Chrome v90
-
• באיזה שלב במשחק הבעייה קרתה (מה היו ההוראות הנכונות)
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time -
• מה קרה כאשר את/ה מנסה לבצע פעולת משחק (הודעת שגיאה, הודעת פס סטטוס משחק, ...)?
• מה הדפדפן שלך?
Google Chrome v90
-
• אנא תאר/י את הנושא המוצג. אם יש לך צילום מסך (מומלץ) אתה יכול להשתמש ב Imgur.com כדי להעלות אותו להדביק קישור לכאן.
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time • מה הדפדפן שלך?
Google Chrome v90
-
• בבקשה העתק והדבק את הטקסט המוצג באנגלית במקום בשפה שלך. אם יש לך צילום מסך (מומלץ) אתה יכול להשתמש ב Imgur.com כדי להעלות אותו להדביק קישור לכאן.
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time -
• האם טקסט זה זמין במערכת התרגום? אם כן, האם היא תורגמה במשך יותר מ -24 שעות?
• מה הדפדפן שלך?
Google Chrome v90
-
• אנא הסבר את ההצעה שלך במדויק ותמצית כדי שיהיה קל ככל האפשר להבין למה אתה מתכוון.
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time • מה הדפדפן שלך?
Google Chrome v90
היסטוריית דיווחים
הוסף לדוח הזה
- מספר שולחן/מהלך אחר
- האם לחיצה על F5 פתר את הבעיה?
- האם הבעיה הופיע כמה פעמים? בכל פעם? באופן אקראי?
- אם יש לך צילום מסך (מומלץ) אתה יכול להשתמש ב Imgur.com כדי להעלות אותו להדביק קישור לכאן.
