#21686: "Selector for number of meeples is misleading; replace with different selector widget"
על מה דוח זה?
מה קרה? אנא בחר מהרשימה מטה
מה קרה? אנא בחר מהרשימה מטה
בבקשה בדוק אם יש כבר דוח על אותו נושא
אם כן, הצביעו בעד הדיווח הזה, דיווחים עם הכי הרבה קולות נחקרים ראשונים
| # | Status | Votes | Game | Type | Title | Last update |
|---|
תיאור מפורט
-
• אנא העתק/הדבק את הודעת השגיאה המופיעה במסך, אם יש כזו.
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. -
• בבקשה הסבר מה רצית לעשות,מה עשית ומה קרה
• מה הדפדפן שלך?
Safari v11.1
-
• בבקשה העתק והדבק את הטקסט המוצג באנגלית במקום בשפה שלך. אם יש לך צילום מסך (מומלץ) אתה יכול להשתמש ב Imgur.com כדי להעלות אותו להדביק קישור לכאן.
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. -
• האם טקסט זה זמין במערכת התרגום? אם כן, האם היא תורגמה במשך יותר מ -24 שעות?
• מה הדפדפן שלך?
Safari v11.1
-
• אנא הסבר את ההצעה שלך במדויק ותמצית כדי שיהיה קל ככל האפשר להבין למה אתה מתכוון.
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. • מה הדפדפן שלך?
Safari v11.1
-
• מה הוצג על המסך כאשר נחסמה (מסך ריק? חלק ממשק המשחק? הודעת שגיאה?)
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. • מה הדפדפן שלך?
Safari v11.1
-
• איזה חלק של הכללים לא היה מכובד על ידי עיבוד BGA
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. -
• האם אפשר לראות את הפרת החוק בשידור החוזר? אם כן, באיזה מספר מהלך?
• מה הדפדפן שלך?
Safari v11.1
-
• מה היה המהלך במשחק שרצית לבצע?
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. -
• מה ניסית לעשות שגרם לפעולה הזו
-
• מה קרה כאשר את/ה מנסה לעשות את זה (הודעת שגיאה, הודעת פס סטטוס משחק, ...)?
• מה הדפדפן שלך?
Safari v11.1
-
• באיזה שלב במשחק הבעייה קרתה (מה היו ההוראות הנכונות)
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. -
• מה קרה כאשר את/ה מנסה לבצע פעולת משחק (הודעת שגיאה, הודעת פס סטטוס משחק, ...)?
• מה הדפדפן שלך?
Safari v11.1
-
• אנא תאר/י את הנושא המוצג. אם יש לך צילום מסך (מומלץ) אתה יכול להשתמש ב Imgur.com כדי להעלות אותו להדביק קישור לכאן.
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. • מה הדפדפן שלך?
Safari v11.1
-
• בבקשה העתק והדבק את הטקסט המוצג באנגלית במקום בשפה שלך. אם יש לך צילום מסך (מומלץ) אתה יכול להשתמש ב Imgur.com כדי להעלות אותו להדביק קישור לכאן.
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. -
• האם טקסט זה זמין במערכת התרגום? אם כן, האם היא תורגמה במשך יותר מ -24 שעות?
• מה הדפדפן שלך?
Safari v11.1
-
• אנא הסבר את ההצעה שלך במדויק ותמצית כדי שיהיה קל ככל האפשר להבין למה אתה מתכוון.
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. • מה הדפדפן שלך?
Safari v11.1
היסטוריית דיווחים
הוסף לדוח הזה
- מספר שולחן/מהלך אחר
- האם לחיצה על F5 פתר את הבעיה?
- האם הבעיה הופיע כמה פעמים? בכל פעם? באופן אקראי?
- אם יש לך צילום מסך (מומלץ) אתה יכול להשתמש ב Imgur.com כדי להעלות אותו להדביק קישור לכאן.
