#168474: "Automatically skip Fulfill action if the player cannot fulfill any Visitor's order"
על מה דוח זה?
מה קרה? אנא בחר מהרשימה מטה
מה קרה? אנא בחר מהרשימה מטה
בבקשה בדוק אם יש כבר דוח על אותו נושא
אם כן, הצביעו בעד הדיווח הזה, דיווחים עם הכי הרבה קולות נחקרים ראשונים
| # | Status | Votes | Game | Type | Title | Last update |
|---|
תיאור מפורט
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• אנא העתק/הדבק את הודעת השגיאה המופיעה במסך, אם יש כזו.
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! -
• בבקשה הסבר מה רצית לעשות,מה עשית ומה קרה
• מה הדפדפן שלך?
Google Chrome v135
-
• בבקשה העתק והדבק את הטקסט המוצג באנגלית במקום בשפה שלך. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. האם טקסט זה זמין במערכת התרגום? אם כן, האם היא תורגמה במשך יותר מ -24 שעות?
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! • מה הדפדפן שלך?
Google Chrome v135
-
• אנא הסבר את ההצעה שלך במדויק ותמצית כדי שיהיה קל ככל האפשר להבין למה אתה מתכוון.
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! • מה הדפדפן שלך?
Google Chrome v135
-
• מה הוצג על המסך כאשר נחסמה (מסך ריק? חלק ממשק המשחק? הודעת שגיאה?)
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! • מה הדפדפן שלך?
Google Chrome v135
-
• איזה חלק של הכללים לא היה מכובד על ידי עיבוד BGA
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! -
• האם אפשר לראות את הפרת החוק בשידור החוזר? אם כן, באיזה מספר מהלך?
• מה הדפדפן שלך?
Google Chrome v135
-
• מה היה המהלך במשחק שרצית לבצע?
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! -
• מה ניסית לעשות שגרם לפעולה הזו
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• מה קרה כאשר את/ה מנסה לעשות את זה (הודעת שגיאה, הודעת פס סטטוס משחק, ...)?
• מה הדפדפן שלך?
Google Chrome v135
-
• באיזה שלב במשחק הבעייה קרתה (מה היו ההוראות הנכונות)
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! -
• מה קרה כאשר את/ה מנסה לבצע פעולת משחק (הודעת שגיאה, הודעת פס סטטוס משחק, ...)?
• מה הדפדפן שלך?
Google Chrome v135
-
• אנא תאר/י את הנושא המוצג. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! • מה הדפדפן שלך?
Google Chrome v135
-
• בבקשה העתק והדבק את הטקסט המוצג באנגלית במקום בשפה שלך. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. האם טקסט זה זמין במערכת התרגום? אם כן, האם היא תורגמה במשך יותר מ -24 שעות?
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! • מה הדפדפן שלך?
Google Chrome v135
-
• אנא הסבר את ההצעה שלך במדויק ותמצית כדי שיהיה קל ככל האפשר להבין למה אתה מתכוון.
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! • מה הדפדפן שלך?
Google Chrome v135
היסטוריית דיווחים
הוסף לדוח הזה
- מספר שולחן/מהלך אחר
- האם לחיצה על F5 פתר את הבעיה?
- האם הבעיה הופיע כמה פעמים? בכל פעם? באופן אקראי?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
