#164611: "Request for allowed défense"
על מה דוח זה?
מה קרה? אנא בחר מהרשימה מטה
מה קרה? אנא בחר מהרשימה מטה
בבקשה בדוק אם יש כבר דוח על אותו נושא
אם כן, הצביעו בעד הדיווח הזה, דיווחים עם הכי הרבה קולות נחקרים ראשונים
| # | Status | Votes | Game | Type | Title | Last update |
|---|
תיאור מפורט
-
• אנא העתק/הדבק את הודעת השגיאה המופיעה במסך, אם יש כזו.
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. -
• בבקשה הסבר מה רצית לעשות,מה עשית ומה קרה
• מה הדפדפן שלך?
Google Chrome v135
-
• בבקשה העתק והדבק את הטקסט המוצג באנגלית במקום בשפה שלך. אם יש לך צילום מסך (מומלץ) אתה יכול להשתמש ב Imgur.com כדי להעלות אותו להדביק קישור לכאן.
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. -
• האם טקסט זה זמין במערכת התרגום? אם כן, האם היא תורגמה במשך יותר מ -24 שעות?
• מה הדפדפן שלך?
Google Chrome v135
-
• אנא הסבר את ההצעה שלך במדויק ותמצית כדי שיהיה קל ככל האפשר להבין למה אתה מתכוון.
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. • מה הדפדפן שלך?
Google Chrome v135
-
• מה הוצג על המסך כאשר נחסמה (מסך ריק? חלק ממשק המשחק? הודעת שגיאה?)
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. • מה הדפדפן שלך?
Google Chrome v135
-
• איזה חלק של הכללים לא היה מכובד על ידי עיבוד BGA
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. -
• האם אפשר לראות את הפרת החוק בשידור החוזר? אם כן, באיזה מספר מהלך?
• מה הדפדפן שלך?
Google Chrome v135
-
• מה היה המהלך במשחק שרצית לבצע?
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. -
• מה ניסית לעשות שגרם לפעולה הזו
-
• מה קרה כאשר את/ה מנסה לעשות את זה (הודעת שגיאה, הודעת פס סטטוס משחק, ...)?
• מה הדפדפן שלך?
Google Chrome v135
-
• באיזה שלב במשחק הבעייה קרתה (מה היו ההוראות הנכונות)
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. -
• מה קרה כאשר את/ה מנסה לבצע פעולת משחק (הודעת שגיאה, הודעת פס סטטוס משחק, ...)?
• מה הדפדפן שלך?
Google Chrome v135
-
• אנא תאר/י את הנושא המוצג. אם יש לך צילום מסך (מומלץ) אתה יכול להשתמש ב Imgur.com כדי להעלות אותו להדביק קישור לכאן.
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. • מה הדפדפן שלך?
Google Chrome v135
-
• בבקשה העתק והדבק את הטקסט המוצג באנגלית במקום בשפה שלך. אם יש לך צילום מסך (מומלץ) אתה יכול להשתמש ב Imgur.com כדי להעלות אותו להדביק קישור לכאן.
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. -
• האם טקסט זה זמין במערכת התרגום? אם כן, האם היא תורגמה במשך יותר מ -24 שעות?
• מה הדפדפן שלך?
Google Chrome v135
-
• אנא הסבר את ההצעה שלך במדויק ותמצית כדי שיהיה קל ככל האפשר להבין למה אתה מתכוון.
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. • מה הדפדפן שלך?
Google Chrome v135
היסטוריית דיווחים
הוסף לדוח הזה
- מספר שולחן/מהלך אחר
- האם לחיצה על F5 פתר את הבעיה?
- האם הבעיה הופיע כמה פעמים? בכל פעם? באופן אקראי?
- אם יש לך צילום מסך (מומלץ) אתה יכול להשתמש ב Imgur.com כדי להעלות אותו להדביק קישור לכאן.
