#162655: "Variable Goals not being selected properly"
על מה דוח זה?
מה קרה? אנא בחר מהרשימה מטה
מה קרה? אנא בחר מהרשימה מטה
בבקשה בדוק אם יש כבר דוח על אותו נושא
אם כן, הצביעו בעד הדיווח הזה, דיווחים עם הכי הרבה קולות נחקרים ראשונים
| # | Status | Votes | Game | Type | Title | Last update |
|---|
תיאור מפורט
-
• אנא העתק/הדבק את הודעת השגיאה המופיעה במסך, אם יש כזו.
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
-
• בבקשה הסבר מה רצית לעשות,מה עשית ומה קרה
This is visible at any point in the game replay by looking at the main game board where the goals are displayed.
• מה הדפדפן שלך?
Microsoft Edge
-
• בבקשה העתק והדבק את הטקסט המוצג באנגלית במקום בשפה שלך. אם יש לך צילום מסך (מומלץ) אתה יכול להשתמש ב Imgur.com כדי להעלות אותו להדביק קישור לכאן.
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
-
• האם טקסט זה זמין במערכת התרגום? אם כן, האם היא תורגמה במשך יותר מ -24 שעות?
This is visible at any point in the game replay by looking at the main game board where the goals are displayed.
• מה הדפדפן שלך?
Microsoft Edge
-
• אנא הסבר את ההצעה שלך במדויק ותמצית כדי שיהיה קל ככל האפשר להבין למה אתה מתכוון.
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
• מה הדפדפן שלך?
Microsoft Edge
-
• מה הוצג על המסך כאשר נחסמה (מסך ריק? חלק ממשק המשחק? הודעת שגיאה?)
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
• מה הדפדפן שלך?
Microsoft Edge
-
• איזה חלק של הכללים לא היה מכובד על ידי עיבוד BGA
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
-
• האם אפשר לראות את הפרת החוק בשידור החוזר? אם כן, באיזה מספר מהלך?
This is visible at any point in the game replay by looking at the main game board where the goals are displayed.
• מה הדפדפן שלך?
Microsoft Edge
-
• מה היה המהלך במשחק שרצית לבצע?
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
-
• מה ניסית לעשות שגרם לפעולה הזו
This is visible at any point in the game replay by looking at the main game board where the goals are displayed.
-
• מה קרה כאשר את/ה מנסה לעשות את זה (הודעת שגיאה, הודעת פס סטטוס משחק, ...)?
• מה הדפדפן שלך?
Microsoft Edge
-
• באיזה שלב במשחק הבעייה קרתה (מה היו ההוראות הנכונות)
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
-
• מה קרה כאשר את/ה מנסה לבצע פעולת משחק (הודעת שגיאה, הודעת פס סטטוס משחק, ...)?
This is visible at any point in the game replay by looking at the main game board where the goals are displayed.
• מה הדפדפן שלך?
Microsoft Edge
-
• אנא תאר/י את הנושא המוצג. אם יש לך צילום מסך (מומלץ) אתה יכול להשתמש ב Imgur.com כדי להעלות אותו להדביק קישור לכאן.
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
• מה הדפדפן שלך?
Microsoft Edge
-
• בבקשה העתק והדבק את הטקסט המוצג באנגלית במקום בשפה שלך. אם יש לך צילום מסך (מומלץ) אתה יכול להשתמש ב Imgur.com כדי להעלות אותו להדביק קישור לכאן.
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
-
• האם טקסט זה זמין במערכת התרגום? אם כן, האם היא תורגמה במשך יותר מ -24 שעות?
This is visible at any point in the game replay by looking at the main game board where the goals are displayed.
• מה הדפדפן שלך?
Microsoft Edge
-
• אנא הסבר את ההצעה שלך במדויק ותמצית כדי שיהיה קל ככל האפשר להבין למה אתה מתכוון.
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
• מה הדפדפן שלך?
Microsoft Edge
היסטוריית דיווחים
I'll make the fix soon
Table #653612169
Move #2
Progression 0%
We have two of the original goals and 2 of the variable ones.
הוסף לדוח הזה
- מספר שולחן/מהלך אחר
- האם לחיצה על F5 פתר את הבעיה?
- האם הבעיה הופיע כמה פעמים? בכל פעם? באופן אקראי?
- אם יש לך צילום מסך (מומלץ) אתה יכול להשתמש ב Imgur.com כדי להעלות אותו להדביק קישור לכאן.
