#161074: "Simultaneous play"
על מה דוח זה?
מה קרה? אנא בחר מהרשימה מטה
מה קרה? אנא בחר מהרשימה מטה
בבקשה בדוק אם יש כבר דוח על אותו נושא
אם כן, הצביעו בעד הדיווח הזה, דיווחים עם הכי הרבה קולות נחקרים ראשונים
| # | Status | Votes | Game | Type | Title | Last update |
|---|
תיאור מפורט
-
• אנא העתק/הדבק את הודעת השגיאה המופיעה במסך, אם יש כזו.
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. -
• בבקשה הסבר מה רצית לעשות,מה עשית ומה קרה
• מה הדפדפן שלך?
Google Chrome v134
-
• בבקשה העתק והדבק את הטקסט המוצג באנגלית במקום בשפה שלך. אם יש לך צילום מסך (מומלץ) אתה יכול להשתמש ב Imgur.com כדי להעלות אותו להדביק קישור לכאן.
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. -
• האם טקסט זה זמין במערכת התרגום? אם כן, האם היא תורגמה במשך יותר מ -24 שעות?
• מה הדפדפן שלך?
Google Chrome v134
-
• אנא הסבר את ההצעה שלך במדויק ותמצית כדי שיהיה קל ככל האפשר להבין למה אתה מתכוון.
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. • מה הדפדפן שלך?
Google Chrome v134
-
• מה הוצג על המסך כאשר נחסמה (מסך ריק? חלק ממשק המשחק? הודעת שגיאה?)
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. • מה הדפדפן שלך?
Google Chrome v134
-
• איזה חלק של הכללים לא היה מכובד על ידי עיבוד BGA
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. -
• האם אפשר לראות את הפרת החוק בשידור החוזר? אם כן, באיזה מספר מהלך?
• מה הדפדפן שלך?
Google Chrome v134
-
• מה היה המהלך במשחק שרצית לבצע?
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. -
• מה ניסית לעשות שגרם לפעולה הזו
-
• מה קרה כאשר את/ה מנסה לעשות את זה (הודעת שגיאה, הודעת פס סטטוס משחק, ...)?
• מה הדפדפן שלך?
Google Chrome v134
-
• באיזה שלב במשחק הבעייה קרתה (מה היו ההוראות הנכונות)
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. -
• מה קרה כאשר את/ה מנסה לבצע פעולת משחק (הודעת שגיאה, הודעת פס סטטוס משחק, ...)?
• מה הדפדפן שלך?
Google Chrome v134
-
• אנא תאר/י את הנושא המוצג. אם יש לך צילום מסך (מומלץ) אתה יכול להשתמש ב Imgur.com כדי להעלות אותו להדביק קישור לכאן.
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. • מה הדפדפן שלך?
Google Chrome v134
-
• בבקשה העתק והדבק את הטקסט המוצג באנגלית במקום בשפה שלך. אם יש לך צילום מסך (מומלץ) אתה יכול להשתמש ב Imgur.com כדי להעלות אותו להדביק קישור לכאן.
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. -
• האם טקסט זה זמין במערכת התרגום? אם כן, האם היא תורגמה במשך יותר מ -24 שעות?
• מה הדפדפן שלך?
Google Chrome v134
-
• אנא הסבר את ההצעה שלך במדויק ותמצית כדי שיהיה קל ככל האפשר להבין למה אתה מתכוון.
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. • מה הדפדפן שלך?
Google Chrome v134
היסטוריית דיווחים
boardgamearena.com/forum/viewtopic.php?t=41709
I added simultaneous mode in Yahtzee, Dice Poker and Shut the Box, but in those games other players rarely affect the choice, as almost all cases players have 'optimal' movements.
Farkle is different - Players will (and have to) push their luck many times, even while knowing the chance is slim, because of other players.
- In Farkle, every player except who reached the score limit gets an extra turn.
However, this extra turn is disregarded in this variant.
- Don't forget not every game is meant to be turn-based compatible.
Some games simply don't go well with the turn-based mode (e.g. dexterity, trick-taking).
In short, the suggested variant is not good enough to be implemented.
Sure it changes the tactic a little but it remains a push your luck.
Take a game like 6nimmt, it's kind of a reverse trick taking time and it is simultaneous; it would be quite boring if it wasn't. Or look at a 6 player Race for the Galaxy, 7 wonders, many rolls and writes etc...
And some do allow a part of the game to be simultaneous as an after thought with the option to go back to sequential if a player feels like order is important (Puerto Rico, New Frontiers,...).
The best analogy to Farkle is probably "Pokerdice" which has a simultaneous mode that traditional live play doesn't. Does it change the tactics ? Sure. But it works and most games with more than 2 players are played with simultaneous mode activated.
Simultaneous play, whether inbred in the design or added afterward even partially seriously help toward making a game good in turn-based mode for more than 2-3 players.
הוסף לדוח הזה
- מספר שולחן/מהלך אחר
- האם לחיצה על F5 פתר את הבעיה?
- האם הבעיה הופיע כמה פעמים? בכל פעם? באופן אקראי?
- אם יש לך צילום מסך (מומלץ) אתה יכול להשתמש ב Imgur.com כדי להעלות אותו להדביק קישור לכאן.
