#13992: "Please add an 'undo' to selecting the first tile each round."
על מה דוח זה?
מה קרה? אנא בחר מהרשימה מטה
מה קרה? אנא בחר מהרשימה מטה
בבקשה בדוק אם יש כבר דוח על אותו נושא
אם כן, הצביעו בעד הדיווח הזה, דיווחים עם הכי הרבה קולות נחקרים ראשונים
| # | Status | Votes | Game | Type | Title | Last update |
|---|
תיאור מפורט
-
• אנא העתק/הדבק את הודעת השגיאה המופיעה במסך, אם יש כזו.
it is relatively easy to select the wrong tile (simple misclick, poor touchscreen or mouse behavior, or just mistakenly thinking a pair to the tile is accessible. It would be nice to be able to back that out.
Admittedly, this isn't straight forward, as the current ui may reveal new information. this would need to allow a selection of a visible pair without revealing hidden tiles.
A potential UX could be:
Select tile and hit select tile button ->
putting the tile in the selected box, but also leaving it highlighted on the castle. At this point the player is presented with the buttons 'select pair', 'select tile and shrine', 'discard for point', possibly 'activate spirit', 'undo selection' and 'confirm selection & reveal hidden tiles'. -
• בבקשה הסבר מה רצית לעשות,מה עשית ומה קרה
• מה הדפדפן שלך?
Mozilla v5
-
• בבקשה העתק והדבק את הטקסט המוצג באנגלית במקום בשפה שלך. אם יש לך צילום מסך (מומלץ) אתה יכול להשתמש ב Imgur.com כדי להעלות אותו להדביק קישור לכאן.
it is relatively easy to select the wrong tile (simple misclick, poor touchscreen or mouse behavior, or just mistakenly thinking a pair to the tile is accessible. It would be nice to be able to back that out.
Admittedly, this isn't straight forward, as the current ui may reveal new information. this would need to allow a selection of a visible pair without revealing hidden tiles.
A potential UX could be:
Select tile and hit select tile button ->
putting the tile in the selected box, but also leaving it highlighted on the castle. At this point the player is presented with the buttons 'select pair', 'select tile and shrine', 'discard for point', possibly 'activate spirit', 'undo selection' and 'confirm selection & reveal hidden tiles'. -
• האם טקסט זה זמין במערכת התרגום? אם כן, האם היא תורגמה במשך יותר מ -24 שעות?
• מה הדפדפן שלך?
Mozilla v5
-
• אנא הסבר את ההצעה שלך במדויק ותמצית כדי שיהיה קל ככל האפשר להבין למה אתה מתכוון.
it is relatively easy to select the wrong tile (simple misclick, poor touchscreen or mouse behavior, or just mistakenly thinking a pair to the tile is accessible. It would be nice to be able to back that out.
Admittedly, this isn't straight forward, as the current ui may reveal new information. this would need to allow a selection of a visible pair without revealing hidden tiles.
A potential UX could be:
Select tile and hit select tile button ->
putting the tile in the selected box, but also leaving it highlighted on the castle. At this point the player is presented with the buttons 'select pair', 'select tile and shrine', 'discard for point', possibly 'activate spirit', 'undo selection' and 'confirm selection & reveal hidden tiles'. • מה הדפדפן שלך?
Mozilla v5
-
• מה הוצג על המסך כאשר נחסמה (מסך ריק? חלק ממשק המשחק? הודעת שגיאה?)
it is relatively easy to select the wrong tile (simple misclick, poor touchscreen or mouse behavior, or just mistakenly thinking a pair to the tile is accessible. It would be nice to be able to back that out.
Admittedly, this isn't straight forward, as the current ui may reveal new information. this would need to allow a selection of a visible pair without revealing hidden tiles.
A potential UX could be:
Select tile and hit select tile button ->
putting the tile in the selected box, but also leaving it highlighted on the castle. At this point the player is presented with the buttons 'select pair', 'select tile and shrine', 'discard for point', possibly 'activate spirit', 'undo selection' and 'confirm selection & reveal hidden tiles'. • מה הדפדפן שלך?
Mozilla v5
-
• איזה חלק של הכללים לא היה מכובד על ידי עיבוד BGA
it is relatively easy to select the wrong tile (simple misclick, poor touchscreen or mouse behavior, or just mistakenly thinking a pair to the tile is accessible. It would be nice to be able to back that out.
Admittedly, this isn't straight forward, as the current ui may reveal new information. this would need to allow a selection of a visible pair without revealing hidden tiles.
A potential UX could be:
Select tile and hit select tile button ->
putting the tile in the selected box, but also leaving it highlighted on the castle. At this point the player is presented with the buttons 'select pair', 'select tile and shrine', 'discard for point', possibly 'activate spirit', 'undo selection' and 'confirm selection & reveal hidden tiles'. -
• האם אפשר לראות את הפרת החוק בשידור החוזר? אם כן, באיזה מספר מהלך?
• מה הדפדפן שלך?
Mozilla v5
-
• מה היה המהלך במשחק שרצית לבצע?
it is relatively easy to select the wrong tile (simple misclick, poor touchscreen or mouse behavior, or just mistakenly thinking a pair to the tile is accessible. It would be nice to be able to back that out.
Admittedly, this isn't straight forward, as the current ui may reveal new information. this would need to allow a selection of a visible pair without revealing hidden tiles.
A potential UX could be:
Select tile and hit select tile button ->
putting the tile in the selected box, but also leaving it highlighted on the castle. At this point the player is presented with the buttons 'select pair', 'select tile and shrine', 'discard for point', possibly 'activate spirit', 'undo selection' and 'confirm selection & reveal hidden tiles'. -
• מה ניסית לעשות שגרם לפעולה הזו
-
• מה קרה כאשר את/ה מנסה לעשות את זה (הודעת שגיאה, הודעת פס סטטוס משחק, ...)?
• מה הדפדפן שלך?
Mozilla v5
-
• באיזה שלב במשחק הבעייה קרתה (מה היו ההוראות הנכונות)
it is relatively easy to select the wrong tile (simple misclick, poor touchscreen or mouse behavior, or just mistakenly thinking a pair to the tile is accessible. It would be nice to be able to back that out.
Admittedly, this isn't straight forward, as the current ui may reveal new information. this would need to allow a selection of a visible pair without revealing hidden tiles.
A potential UX could be:
Select tile and hit select tile button ->
putting the tile in the selected box, but also leaving it highlighted on the castle. At this point the player is presented with the buttons 'select pair', 'select tile and shrine', 'discard for point', possibly 'activate spirit', 'undo selection' and 'confirm selection & reveal hidden tiles'. -
• מה קרה כאשר את/ה מנסה לבצע פעולת משחק (הודעת שגיאה, הודעת פס סטטוס משחק, ...)?
• מה הדפדפן שלך?
Mozilla v5
-
• אנא תאר/י את הנושא המוצג. אם יש לך צילום מסך (מומלץ) אתה יכול להשתמש ב Imgur.com כדי להעלות אותו להדביק קישור לכאן.
it is relatively easy to select the wrong tile (simple misclick, poor touchscreen or mouse behavior, or just mistakenly thinking a pair to the tile is accessible. It would be nice to be able to back that out.
Admittedly, this isn't straight forward, as the current ui may reveal new information. this would need to allow a selection of a visible pair without revealing hidden tiles.
A potential UX could be:
Select tile and hit select tile button ->
putting the tile in the selected box, but also leaving it highlighted on the castle. At this point the player is presented with the buttons 'select pair', 'select tile and shrine', 'discard for point', possibly 'activate spirit', 'undo selection' and 'confirm selection & reveal hidden tiles'. • מה הדפדפן שלך?
Mozilla v5
-
• בבקשה העתק והדבק את הטקסט המוצג באנגלית במקום בשפה שלך. אם יש לך צילום מסך (מומלץ) אתה יכול להשתמש ב Imgur.com כדי להעלות אותו להדביק קישור לכאן.
it is relatively easy to select the wrong tile (simple misclick, poor touchscreen or mouse behavior, or just mistakenly thinking a pair to the tile is accessible. It would be nice to be able to back that out.
Admittedly, this isn't straight forward, as the current ui may reveal new information. this would need to allow a selection of a visible pair without revealing hidden tiles.
A potential UX could be:
Select tile and hit select tile button ->
putting the tile in the selected box, but also leaving it highlighted on the castle. At this point the player is presented with the buttons 'select pair', 'select tile and shrine', 'discard for point', possibly 'activate spirit', 'undo selection' and 'confirm selection & reveal hidden tiles'. -
• האם טקסט זה זמין במערכת התרגום? אם כן, האם היא תורגמה במשך יותר מ -24 שעות?
• מה הדפדפן שלך?
Mozilla v5
-
• אנא הסבר את ההצעה שלך במדויק ותמצית כדי שיהיה קל ככל האפשר להבין למה אתה מתכוון.
it is relatively easy to select the wrong tile (simple misclick, poor touchscreen or mouse behavior, or just mistakenly thinking a pair to the tile is accessible. It would be nice to be able to back that out.
Admittedly, this isn't straight forward, as the current ui may reveal new information. this would need to allow a selection of a visible pair without revealing hidden tiles.
A potential UX could be:
Select tile and hit select tile button ->
putting the tile in the selected box, but also leaving it highlighted on the castle. At this point the player is presented with the buttons 'select pair', 'select tile and shrine', 'discard for point', possibly 'activate spirit', 'undo selection' and 'confirm selection & reveal hidden tiles'. • מה הדפדפן שלך?
Mozilla v5
היסטוריית דיווחים
hopefully tile highlight & the pick top tile button is ok.
הוסף לדוח הזה
- מספר שולחן/מהלך אחר
- האם לחיצה על F5 פתר את הבעיה?
- האם הבעיה הופיע כמה פעמים? בכל פעם? באופן אקראי?
- אם יש לך צילום מסך (מומלץ) אתה יכול להשתמש ב Imgur.com כדי להעלות אותו להדביק קישור לכאן.
