#123450: "Add coordinates on board and in game log"
על מה דוח זה?
מה קרה? אנא בחר מהרשימה מטה
מה קרה? אנא בחר מהרשימה מטה
בבקשה בדוק אם יש כבר דוח על אותו נושא
אם כן, הצביעו בעד הדיווח הזה, דיווחים עם הכי הרבה קולות נחקרים ראשונים
| # | Status | Votes | Game | Type | Title | Last update |
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תיאור מפורט
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• אנא העתק/הדבק את הודעת השגיאה המופיעה במסך, אם יש כזו.
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. -
• בבקשה הסבר מה רצית לעשות,מה עשית ומה קרה
• מה הדפדפן שלך?
Google Chrome v124
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• בבקשה העתק והדבק את הטקסט המוצג באנגלית במקום בשפה שלך. אם יש לך צילום מסך (מומלץ) אתה יכול להשתמש ב Imgur.com כדי להעלות אותו להדביק קישור לכאן.
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. -
• האם טקסט זה זמין במערכת התרגום? אם כן, האם היא תורגמה במשך יותר מ -24 שעות?
• מה הדפדפן שלך?
Google Chrome v124
-
• אנא הסבר את ההצעה שלך במדויק ותמצית כדי שיהיה קל ככל האפשר להבין למה אתה מתכוון.
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. • מה הדפדפן שלך?
Google Chrome v124
-
• מה הוצג על המסך כאשר נחסמה (מסך ריק? חלק ממשק המשחק? הודעת שגיאה?)
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. • מה הדפדפן שלך?
Google Chrome v124
-
• איזה חלק של הכללים לא היה מכובד על ידי עיבוד BGA
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. -
• האם אפשר לראות את הפרת החוק בשידור החוזר? אם כן, באיזה מספר מהלך?
• מה הדפדפן שלך?
Google Chrome v124
-
• מה היה המהלך במשחק שרצית לבצע?
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. -
• מה ניסית לעשות שגרם לפעולה הזו
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• מה קרה כאשר את/ה מנסה לעשות את זה (הודעת שגיאה, הודעת פס סטטוס משחק, ...)?
• מה הדפדפן שלך?
Google Chrome v124
-
• באיזה שלב במשחק הבעייה קרתה (מה היו ההוראות הנכונות)
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. -
• מה קרה כאשר את/ה מנסה לבצע פעולת משחק (הודעת שגיאה, הודעת פס סטטוס משחק, ...)?
• מה הדפדפן שלך?
Google Chrome v124
-
• אנא תאר/י את הנושא המוצג. אם יש לך צילום מסך (מומלץ) אתה יכול להשתמש ב Imgur.com כדי להעלות אותו להדביק קישור לכאן.
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. • מה הדפדפן שלך?
Google Chrome v124
-
• בבקשה העתק והדבק את הטקסט המוצג באנגלית במקום בשפה שלך. אם יש לך צילום מסך (מומלץ) אתה יכול להשתמש ב Imgur.com כדי להעלות אותו להדביק קישור לכאן.
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. -
• האם טקסט זה זמין במערכת התרגום? אם כן, האם היא תורגמה במשך יותר מ -24 שעות?
• מה הדפדפן שלך?
Google Chrome v124
-
• אנא הסבר את ההצעה שלך במדויק ותמצית כדי שיהיה קל ככל האפשר להבין למה אתה מתכוון.
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. • מה הדפדפן שלך?
Google Chrome v124
היסטוריית דיווחים
une notation type celle des échecs pour repérer les coups. Je propose le système de coordonnéees suivant (les noirs étant en bas du plateau) dans laqulle les lignes sont numérotées de haut en bas et les colonnes lettrées de gauche à droite :
drive.google.com/file/d/1EpYBNdMeNy-aRrc-J6AJ9aso_Z9tdRtu/view?usp=sharing
Bien entendu si c'est les blancs qui sont en bas du plateau, il faut numéroter de bas en haut et lettrer de droite à gauche.
Et pour indiquer par exemple que le jeton noir 1 prend le jeton noir 2 (en bas à droite) il suffit d'écrire E6 x F6. De même pour indiquer que la tour noire 3*16 prend la tour blanche 2*6, il suffit d'écrire A6 x E4.
Voilà ma suggestion. Mais bien entendu si c'est un autre choix qui est fait par BLOIZO, je m'y plierai sans problème. L'important pour moi et que la notation soit la même pour tous.
In order to be able to communicate on a game played, it would be nice to have a system of coordinates and a chess-type notation to identify the moves.
chess-like notation to identify moves. I propose the following coordinate system (with black at the bottom of the board), in which rows are numbered from top to bottom and columns are lettered from left to right:
drive.google.com/file/d/1EpYBNdMeNy-aRrc-J6AJ9aso_Z9tdRtu/view?usp=sharing
Of course, if white is at the bottom of the board, number from bottom to top and letter from right to left.
For example, to indicate that black chip 1 takes black chip 2 (bottom right), simply write E6 x F6. Similarly, to indicate that the black rook 3*16 takes the white rook 2*6, simply write A6 x E4.
That's my suggestion. But of course, if BLOIZO makes another choice, I'll go along with it. The important thing for me is that the notation should be the same for everyone.
Translated with www.DeepL.com/Translator (free version)
I'm coming back to give you a correct link to the photos in my previous messages.
imgur.com/a/ENM66bk
And this photo to illustrate the above example, which I'm reproducing below:
imgur.com/a/GjnyYho
Pour indiquer par exemple que le jeton noir 1 prend le jeton noir 2 (en bas à droite) il suffit d'écrire E6 x F6. De même pour indiquer que la tour noire 3*16 prend la tour blanche 2*6, il suffit d'écrire A6 x E4.
To indicate, for example, that black chip 1 takes black chip 2 (bottom right), simply write E6 x F6. Similarly, to indicate that the black 3*16 tower takes the white 2*6 tower, simply write A6 x E4.
הוסף לדוח הזה
- מספר שולחן/מהלך אחר
- האם לחיצה על F5 פתר את הבעיה?
- האם הבעיה הופיע כמה פעמים? בכל פעם? באופן אקראי?
- אם יש לך צילום מסך (מומלץ) אתה יכול להשתמש ב Imgur.com כדי להעלות אותו להדביק קישור לכאן.
