#120015: "Arena Games should allow turn-based in final days as long as the turn speed is sufficiently rapid"
על מה דוח זה?
מה קרה? אנא בחר מהרשימה מטה
מה קרה? אנא בחר מהרשימה מטה
בבקשה בדוק אם יש כבר דוח על אותו נושא
אם כן, הצביעו בעד הדיווח הזה, דיווחים עם הכי הרבה קולות נחקרים ראשונים
| # | Status | Votes | Game | Type | Title | Last update |
|---|
תיאור מפורט
-
• אנא העתק/הדבק את הודעת השגיאה המופיעה במסך, אם יש כזו.
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. -
• בבקשה הסבר מה רצית לעשות,מה עשית ומה קרה
• מה הדפדפן שלך?
Mozilla v5
-
• בבקשה העתק והדבק את הטקסט המוצג באנגלית במקום בשפה שלך. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. האם טקסט זה זמין במערכת התרגום? אם כן, האם היא תורגמה במשך יותר מ -24 שעות?
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. • מה הדפדפן שלך?
Mozilla v5
-
• אנא הסבר את ההצעה שלך במדויק ותמצית כדי שיהיה קל ככל האפשר להבין למה אתה מתכוון.
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. • מה הדפדפן שלך?
Mozilla v5
-
• מה הוצג על המסך כאשר נחסמה (מסך ריק? חלק ממשק המשחק? הודעת שגיאה?)
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. • מה הדפדפן שלך?
Mozilla v5
-
• איזה חלק של הכללים לא היה מכובד על ידי עיבוד BGA
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. -
• האם אפשר לראות את הפרת החוק בשידור החוזר? אם כן, באיזה מספר מהלך?
• מה הדפדפן שלך?
Mozilla v5
-
• מה היה המהלך במשחק שרצית לבצע?
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. -
• מה ניסית לעשות שגרם לפעולה הזו
-
• מה קרה כאשר את/ה מנסה לעשות את זה (הודעת שגיאה, הודעת פס סטטוס משחק, ...)?
• מה הדפדפן שלך?
Mozilla v5
-
• באיזה שלב במשחק הבעייה קרתה (מה היו ההוראות הנכונות)
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. -
• מה קרה כאשר את/ה מנסה לבצע פעולת משחק (הודעת שגיאה, הודעת פס סטטוס משחק, ...)?
• מה הדפדפן שלך?
Mozilla v5
-
• אנא תאר/י את הנושא המוצג. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. • מה הדפדפן שלך?
Mozilla v5
-
• בבקשה העתק והדבק את הטקסט המוצג באנגלית במקום בשפה שלך. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. האם טקסט זה זמין במערכת התרגום? אם כן, האם היא תורגמה במשך יותר מ -24 שעות?
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. • מה הדפדפן שלך?
Mozilla v5
-
• אנא הסבר את ההצעה שלך במדויק ותמצית כדי שיהיה קל ככל האפשר להבין למה אתה מתכוון.
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. • מה הדפדפן שלך?
Mozilla v5
היסטוריית דיווחים
הוסף לדוח הזה
- מספר שולחן/מהלך אחר
- האם לחיצה על F5 פתר את הבעיה?
- האם הבעיה הופיע כמה פעמים? בכל פעם? באופן אקראי?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
