#110545: "Show the setup card and give more setup information in the game options"
על מה דוח זה?
מה קרה? אנא בחר מהרשימה מטה
מה קרה? אנא בחר מהרשימה מטה
בבקשה בדוק אם יש כבר דוח על אותו נושא
אם כן, הצביעו בעד הדיווח הזה, דיווחים עם הכי הרבה קולות נחקרים ראשונים
| # | Status | Votes | Game | Type | Title | Last update |
|---|
תיאור מפורט
-
• אנא העתק/הדבק את הודעת השגיאה המופיעה במסך, אם יש כזו.
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
-
• בבקשה הסבר מה רצית לעשות,מה עשית ומה קרה
• מה הדפדפן שלך?
Google Chrome v120
-
• בבקשה העתק והדבק את הטקסט המוצג באנגלית במקום בשפה שלך. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. האם טקסט זה זמין במערכת התרגום? אם כן, האם היא תורגמה במשך יותר מ -24 שעות?
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
• מה הדפדפן שלך?
Google Chrome v120
-
• אנא הסבר את ההצעה שלך במדויק ותמצית כדי שיהיה קל ככל האפשר להבין למה אתה מתכוון.
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
• מה הדפדפן שלך?
Google Chrome v120
-
• מה הוצג על המסך כאשר נחסמה (מסך ריק? חלק ממשק המשחק? הודעת שגיאה?)
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
• מה הדפדפן שלך?
Google Chrome v120
-
• איזה חלק של הכללים לא היה מכובד על ידי עיבוד BGA
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
-
• האם אפשר לראות את הפרת החוק בשידור החוזר? אם כן, באיזה מספר מהלך?
• מה הדפדפן שלך?
Google Chrome v120
-
• מה היה המהלך במשחק שרצית לבצע?
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
-
• מה ניסית לעשות שגרם לפעולה הזו
-
• מה קרה כאשר את/ה מנסה לעשות את זה (הודעת שגיאה, הודעת פס סטטוס משחק, ...)?
• מה הדפדפן שלך?
Google Chrome v120
-
• באיזה שלב במשחק הבעייה קרתה (מה היו ההוראות הנכונות)
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
-
• מה קרה כאשר את/ה מנסה לבצע פעולת משחק (הודעת שגיאה, הודעת פס סטטוס משחק, ...)?
• מה הדפדפן שלך?
Google Chrome v120
-
• אנא תאר/י את הנושא המוצג. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
• מה הדפדפן שלך?
Google Chrome v120
-
• בבקשה העתק והדבק את הטקסט המוצג באנגלית במקום בשפה שלך. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. האם טקסט זה זמין במערכת התרגום? אם כן, האם היא תורגמה במשך יותר מ -24 שעות?
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
• מה הדפדפן שלך?
Google Chrome v120
-
• אנא הסבר את ההצעה שלך במדויק ותמצית כדי שיהיה קל ככל האפשר להבין למה אתה מתכוון.
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
• מה הדפדפן שלך?
Google Chrome v120
היסטוריית דיווחים
I agree that player's should need to open the rulebook just to see what the setup consists of, but I don't want to go so far as to start making lists of items underneath the pulldown.
This information is well-suited for the How to Play section, which is a user-editable wiki. That section is also linked to prominently from BGA's new game start page. Meanwhile, if you have succinct changes for the pull-down descriptions, I'm happy to make those too, but it's going to need to be a summary in a few words rather than a list. Just follow up here with rewording suggestions and I'll reopen.
Note that I don't mean the text in the pull-down menus (those have to stand on 1 line) but the text just below once the options has been selected.
For the French version of the wiki that is.
הוסף לדוח הזה
- מספר שולחן/מהלך אחר
- האם לחיצה על F5 פתר את הבעיה?
- האם הבעיה הופיע כמה פעמים? בכל פעם? באופן אקראי?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
